

I appreciate that you may enjoy the immersion of hotas, and that yes, previous iterations of mechwarrior suited the traditional joystick setup more. MWO is literally the only Mechwarrior game I've played that has actively dicked me over for using a HOTAS setup.Īlso, Joysticks are NEVER comfortable in the left hand, Left hand is for throttle, NEVER for stick.Ĭool your boots man, it's just a point of view, not dogma. Look man, I've played Mechwarrior since Mech2, and I can tell you right now, in EVERY SINGLE OTHER ITERATION OF THE GAME, I've been able to be on par, or better, than mouse/keyboard users with a joystick. I shouldn't be forced to mouse aim if I'm using a joystick, that absolutely destroys the entire point of using a HOTAS. Maybe if the default Cry Engine had Analog Turn MWO would be using the standard Joystick setup? PGI should fix this to MechWarrior Normal mapping of Analog Turn to Joystick X-Axis since many new to MechWarrior don't know it's the best solution, or was for MechWarrior 2 through 4. If you were using the Joystick with the X-Axis mapped to Torso Twist it would be a total nightmare. More like a tank turret since the Torso-Twist stays where you place it while the mech steers around things. Mapping the Joystick X-Axis to Analog Turn results in a much more stable, precise aiming solution and sets the mech up like a flight-sim control scheme where you have the easy turning on X-Axis and the hard Turn (Rudder) on the Joystick Rotation (Rot Z). I don't think MechWarrior has used the Joystick X Axis for torso twist since the Sim-Pod days, but this was because the Sim-Pods had Rudder Pedals and from what I understand MWO doesn't support Rudder Pedals very well. Now you have the mech looking up/down and turning off the stick X and Y, and torso twist rotating with the stick twist.Ĭould be the problem for many who tried to use a Joystick in MWO? Devs included?

This is the standard setup for a MechWarrior Joystick since MW1 and I told PGI in Closed Beta many times, but, alas. So when done you will have "Joy 0 Axis X" mapped to Analog Turn and "Joy 0 Rot Z" mapped to Torso Twist.

MWO by default maps the X axis to 'Torso-Twist', you have to flip this to 'Analog Turn' in MWO's Options/ Controller.
